chore: update mllama to use ollama engine (#10637)

This commit is contained in:
Michael Yang
2025-05-13 17:36:02 -07:00
committed by GitHub
parent 0478d440f0
commit 23125648b8
67 changed files with 785 additions and 4354 deletions

View File

@@ -17,7 +17,6 @@ package llama
#include "llava.h"
#include "gguf.h"
#include "mllama.h"
#include "sampling_ext.h"
extern bool llamaProgressCallback(float progress, void *user_data);
@@ -510,63 +509,6 @@ func (c *ClipContext) NewEmbed(llamaContext *Context, data []byte) ([][]float32,
return embed, nil
}
type MllamaContext struct {
c *C.struct_mllama_ctx
}
func NewMllamaContext(llamaContext *Context, modelPath string) (*MllamaContext, error) {
mp := C.CString(modelPath)
defer C.free(unsafe.Pointer(mp))
c := C.mllama_model_load(mp, 1)
if c == nil {
return nil, fmt.Errorf("unable to load mllama model: %v", modelPath)
}
projEmbedSize := int(C.mllama_n_embd(c))
modelEmbedSize := llamaContext.Model().NEmbd()
if projEmbedSize != modelEmbedSize {
return nil, fmt.Errorf("projector embedding size (%d) does not match model (%d)", projEmbedSize, modelEmbedSize)
}
return &MllamaContext{c: c}, nil
}
func (m *MllamaContext) Free() {
C.mllama_free(m.c)
}
func (m *MllamaContext) NewEmbed(llamaContext *Context, data []byte, aspectRatioId int) ([][]float32, error) {
img := C.mllama_image_init()
defer C.mllama_image_free(img)
ok := bool(C.mllama_image_load_from_data(unsafe.Pointer(&data[0]), C.int(len(data)), 560, 560, 3, 4, C.int(aspectRatioId), img))
if !ok {
return nil, errors.New("unable to load mllama image data")
}
rows := make([]float32, m.EmbedSize(llamaContext))
ok = bool(C.mllama_image_encode(m.c, C.int(llamaContext.numThreads), img, (*C.float)(unsafe.Pointer(&rows[0]))))
if !ok {
return nil, errors.New("unable to make mllama embedding from image")
}
embed := make([][]float32, 1)
embed[0] = rows
return embed, nil
}
func (m *MllamaContext) EmbedSize(llamaContext *Context) int {
numTokens := int(C.mllama_n_positions(m.c) * C.mllama_n_tiles(m.c))
numEmbed := llamaContext.Model().NEmbd()
return numTokens * numEmbed
}
func (c *Context) SetCrossAttention(state bool) {
C.llama_set_cross_attention(c.c, C.bool(state))
}
func (c *Context) Synchronize() {
C.llama_synchronize(c.c)
}