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app: add code for macOS and Windows apps under 'app' (#12933)
* app: add code for macOS and Windows apps under 'app' * app: add readme * app: windows and linux only for now * ci: fix ui CI validation --------- Co-authored-by: jmorganca <jmorganca@gmail.com>
This commit is contained in:
182
app/dialog/dlgs.go
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182
app/dialog/dlgs.go
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//go:build windows || darwin
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// Package dialog provides a simple cross-platform common dialog API.
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// Eg. to prompt the user with a yes/no dialog:
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//
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// if dialog.MsgDlg("%s", "Do you want to continue?").YesNo() {
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// // user pressed Yes
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// }
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//
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// The general usage pattern is to call one of the toplevel *Dlg functions
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// which return a *Builder structure. From here you can optionally call
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// configuration functions (eg. Title) to customise the dialog, before
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// using a launcher function to run the dialog.
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package dialog
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import (
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"errors"
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"fmt"
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)
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// ErrCancelled is an error returned when a user cancels/closes a dialog.
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var ErrCancelled = errors.New("Cancelled")
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// Cancelled refers to ErrCancelled.
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// Deprecated: Use ErrCancelled instead.
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var Cancelled = ErrCancelled
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// Dlg is the common type for dialogs.
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type Dlg struct {
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Title string
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}
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// MsgBuilder is used for creating message boxes.
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type MsgBuilder struct {
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Dlg
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Msg string
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}
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// Message initialises a MsgBuilder with the provided message.
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func Message(format string, args ...interface{}) *MsgBuilder {
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return &MsgBuilder{Msg: fmt.Sprintf(format, args...)}
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}
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// Title specifies what the title of the message dialog will be.
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func (b *MsgBuilder) Title(title string) *MsgBuilder {
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b.Dlg.Title = title
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return b
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}
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// YesNo spawns the message dialog with two buttons, "Yes" and "No".
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// Returns true iff the user selected "Yes".
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func (b *MsgBuilder) YesNo() bool {
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return b.yesNo()
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}
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// Info spawns the message dialog with an information icon and single button, "Ok".
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func (b *MsgBuilder) Info() {
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b.info()
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}
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// Error spawns the message dialog with an error icon and single button, "Ok".
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func (b *MsgBuilder) Error() {
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b.error()
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}
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// FileFilter represents a category of files (eg. audio files, spreadsheets).
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type FileFilter struct {
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Desc string
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Extensions []string
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}
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// FileBuilder is used for creating file browsing dialogs.
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type FileBuilder struct {
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Dlg
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StartDir string
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StartFile string
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Filters []FileFilter
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ShowHiddenFiles bool
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}
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// File initialises a FileBuilder using the default configuration.
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func File() *FileBuilder {
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return &FileBuilder{}
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}
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// Title specifies the title to be used for the dialog.
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func (b *FileBuilder) Title(title string) *FileBuilder {
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b.Dlg.Title = title
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return b
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}
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// Filter adds a category of files to the types allowed by the dialog. Multiple
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// calls to Filter are cumulative - any of the provided categories will be allowed.
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// By default all files can be selected.
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//
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// The special extension '*' allows all files to be selected when the Filter is active.
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func (b *FileBuilder) Filter(desc string, extensions ...string) *FileBuilder {
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filt := FileFilter{desc, extensions}
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if len(filt.Extensions) == 0 {
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filt.Extensions = append(filt.Extensions, "*")
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}
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b.Filters = append(b.Filters, filt)
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return b
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}
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// SetStartDir specifies the initial directory of the dialog.
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func (b *FileBuilder) SetStartDir(startDir string) *FileBuilder {
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b.StartDir = startDir
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return b
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}
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// SetStartFile specifies the initial file name of the dialog.
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func (b *FileBuilder) SetStartFile(startFile string) *FileBuilder {
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b.StartFile = startFile
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return b
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}
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// ShowHiddenFiles sets whether hidden files should be visible in the dialog.
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func (b *FileBuilder) ShowHidden(show bool) *FileBuilder {
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b.ShowHiddenFiles = show
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return b
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}
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// Load spawns the file selection dialog using the configured settings,
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// asking the user to select a single file. Returns ErrCancelled as the error
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// if the user cancels or closes the dialog.
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func (b *FileBuilder) Load() (string, error) {
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return b.load()
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}
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// LoadMultiple spawns the file selection dialog using the configured settings,
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// asking the user to select multiple files. Returns ErrCancelled as the error
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// if the user cancels or closes the dialog.
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func (b *FileBuilder) LoadMultiple() ([]string, error) {
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return b.loadMultiple()
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}
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// Save spawns the file selection dialog using the configured settings,
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// asking the user for a filename to save as. If the chosen file exists, the
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// user is prompted whether they want to overwrite the file. Returns
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// ErrCancelled as the error if the user cancels/closes the dialog, or selects
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// not to overwrite the file.
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func (b *FileBuilder) Save() (string, error) {
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return b.save()
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}
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// DirectoryBuilder is used for directory browse dialogs.
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type DirectoryBuilder struct {
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Dlg
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StartDir string
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ShowHiddenFiles bool
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}
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// Directory initialises a DirectoryBuilder using the default configuration.
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func Directory() *DirectoryBuilder {
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return &DirectoryBuilder{}
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}
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// Browse spawns the directory selection dialog using the configured settings,
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// asking the user to select a single folder. Returns ErrCancelled as the error
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// if the user cancels or closes the dialog.
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func (b *DirectoryBuilder) Browse() (string, error) {
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return b.browse()
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}
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// Title specifies the title to be used for the dialog.
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func (b *DirectoryBuilder) Title(title string) *DirectoryBuilder {
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b.Dlg.Title = title
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return b
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}
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// StartDir specifies the initial directory to be used for the dialog.
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func (b *DirectoryBuilder) SetStartDir(dir string) *DirectoryBuilder {
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b.StartDir = dir
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return b
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}
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// ShowHiddenFiles sets whether hidden files should be visible in the dialog.
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func (b *DirectoryBuilder) ShowHidden(show bool) *DirectoryBuilder {
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b.ShowHiddenFiles = show
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return b
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}
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