next build (#8539)

* add build to .dockerignore

* test: only build one arch

* add build to .gitignore

* fix ccache path

* filter amdgpu targets

* only filter if autodetecting

* Don't clobber gpu list for default runner

This ensures the GPU specific environment variables are set properly

* explicitly set CXX compiler for HIP

* Update build_windows.ps1

This isn't complete, but is close.  Dependencies are missing, and it only builds the "default" preset.

* build: add ollama subdir

* add .git to .dockerignore

* docs: update development.md

* update build_darwin.sh

* remove unused scripts

* llm: add cwd and build/lib/ollama to library paths

* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS

* add additional cmake output vars for msvc

* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12

* remove unncessary filepath.Dir, cleanup

* add hardware-specific directory to path

* use absolute server path

* build: linux arm

* cmake install targets

* remove unused files

* ml: visit each library path once

* build: skip cpu variants on arm

* build: install cpu targets

* build: fix workflow

* shorter names

* fix rocblas install

* docs: clean up development.md

* consistent build dir removal in development.md

* silence -Wimplicit-function-declaration build warnings in ggml-cpu

* update readme

* update development readme

* llm: update library lookup logic now that there is one runner (#8587)

* tweak development.md

* update docs

* add windows cuda/rocm tests

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
This commit is contained in:
Michael Yang
2025-01-29 15:03:38 -08:00
committed by GitHub
parent 2ef3c803a1
commit dcfb7a105c
542 changed files with 5796 additions and 11469 deletions

View File

@@ -23,7 +23,6 @@ import (
"github.com/ollama/ollama/envconfig"
"github.com/ollama/ollama/format"
"github.com/ollama/ollama/runners"
)
type cudaHandles struct {
@@ -101,15 +100,7 @@ func initCudaHandles() *cudaHandles {
// Aligned with driver, we can't carry as payloads
nvcudaMgmtPatterns := NvcudaGlobs
if runtime.GOOS == "windows" {
localAppData := os.Getenv("LOCALAPPDATA")
cudartMgmtPatterns = []string{filepath.Join(localAppData, "Programs", "Ollama", CudartMgmtName)}
}
libDirs := LibraryDirs()
for _, d := range libDirs {
cudartMgmtPatterns = append(cudartMgmtPatterns, filepath.Join(d, CudartMgmtName))
}
cudartMgmtPatterns = append(cudartMgmtPatterns, filepath.Join(LibOllamaPath, "cuda_v*", CudartMgmtName))
cudartMgmtPatterns = append(cudartMgmtPatterns, CudartGlobs...)
if len(NvmlGlobs) > 0 {
@@ -240,7 +231,7 @@ func GetGPUInfo() GpuInfoList {
if err != nil {
slog.Warn("error looking up system memory", "error", err)
}
depPaths := LibraryDirs()
details, err := GetCPUDetails()
if err != nil {
slog.Warn("failed to lookup CPU details", "error", err)
@@ -248,11 +239,9 @@ func GetGPUInfo() GpuInfoList {
cpus = []CPUInfo{
{
GpuInfo: GpuInfo{
memInfo: mem,
Library: "cpu",
Variant: runners.GetCPUCapability().String(),
ID: "0",
DependencyPath: depPaths,
memInfo: mem,
Library: "cpu",
ID: "0",
},
CPUs: details,
},
@@ -294,17 +283,13 @@ func GetGPUInfo() GpuInfoList {
gpuInfo.DriverMajor = driverMajor
gpuInfo.DriverMinor = driverMinor
variant := cudaVariant(gpuInfo)
if depPaths != nil {
gpuInfo.DependencyPath = depPaths
// Check for variant specific directory
if variant != "" {
for _, d := range depPaths {
if _, err := os.Stat(filepath.Join(d, "cuda_"+variant)); err == nil {
// Put the variant directory first in the search path to avoid runtime linking to the wrong library
gpuInfo.DependencyPath = append([]string{filepath.Join(d, "cuda_"+variant)}, gpuInfo.DependencyPath...)
break
}
}
// Start with our bundled libraries
if variant != "" {
variantPath := filepath.Join(LibOllamaPath, "cuda_"+variant)
if _, err := os.Stat(variantPath); err == nil {
// Put the variant directory first in the search path to avoid runtime linking to the wrong library
gpuInfo.DependencyPath = append([]string{variantPath}, gpuInfo.DependencyPath...)
}
}
gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
@@ -376,7 +361,7 @@ func GetGPUInfo() GpuInfoList {
gpuInfo.FreeMemory = uint64(memInfo.free)
gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
gpuInfo.DependencyPath = depPaths
gpuInfo.DependencyPath = []string{LibOllamaPath}
oneapiGPUs = append(oneapiGPUs, gpuInfo)
}
}
@@ -512,33 +497,30 @@ func GetGPUInfo() GpuInfoList {
func FindGPULibs(baseLibName string, defaultPatterns []string) []string {
// Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them
var ldPaths []string
gpuLibPaths := []string{}
slog.Debug("Searching for GPU library", "name", baseLibName)
// Start with our bundled libraries
patterns := []string{}
for _, d := range LibraryDirs() {
patterns = append(patterns, filepath.Join(d, baseLibName))
}
// search our bundled libraries first
patterns := []string{filepath.Join(LibOllamaPath, baseLibName)}
var ldPaths []string
switch runtime.GOOS {
case "windows":
ldPaths = strings.Split(os.Getenv("PATH"), ";")
ldPaths = strings.Split(os.Getenv("PATH"), string(os.PathListSeparator))
case "linux":
ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), ":")
default:
return gpuLibPaths
ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), string(os.PathListSeparator))
}
// Then with whatever we find in the PATH/LD_LIBRARY_PATH
for _, ldPath := range ldPaths {
d, err := filepath.Abs(ldPath)
// then search the system's LD_LIBRARY_PATH
for _, p := range ldPaths {
p, err := filepath.Abs(p)
if err != nil {
continue
}
patterns = append(patterns, filepath.Join(d, baseLibName))
patterns = append(patterns, filepath.Join(p, baseLibName))
}
// finally, search the default patterns provided by the caller
patterns = append(patterns, defaultPatterns...)
slog.Debug("gpu library search", "globs", patterns)
for _, pattern := range patterns {
@@ -715,28 +697,6 @@ func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
}
}
func LibraryDirs() []string {
// dependencies can exist wherever we found the runners (e.g. build tree for developers) and relative to the executable
// This can be simplified once we no longer carry runners as payloads
paths := []string{}
appExe, err := os.Executable()
if err != nil {
slog.Warn("failed to lookup executable path", "error", err)
} else {
appRelative := filepath.Join(filepath.Dir(appExe), envconfig.LibRelativeToExe(), "lib", "ollama")
if _, err := os.Stat(appRelative); err == nil {
paths = append(paths, appRelative)
}
}
rDir := runners.Locate()
if err != nil {
slog.Warn("unable to locate gpu dependency libraries", "error", err)
} else {
paths = append(paths, filepath.Dir(rDir))
}
return paths
}
func GetSystemInfo() SystemInfo {
gpus := GetGPUInfo()
gpuMutex.Lock()