* app: add code for macOS and Windows apps under 'app'
* app: add readme
* app: windows and linux only for now
* ci: fix ui CI validation
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Co-authored-by: jmorganca <jmorganca@gmail.com>
Initially Vulkan support in Ollama will require building from source. Once it is
more thoroughly tested and we have fixed any critical bugs, then we can
bundle Vulkan into the official binary releases.
This will likely yield builds that have problems with unicode characters
but at least we can start testing the release while we try to find an
alternate clang compiler for windows, or mingw ships a fixed version.
* Add support for upcoming NVIDIA Jetsons
The latest Jetsons with JetPack 7 are moving to an SBSA compatible model and
will not require building a JetPack specific variant.
* cuda: bring back dual versions
This adds back dual CUDA versions for our releases,
with v11 and v13 to cover a broad set of GPUs and
driver versions.
* win: break up native builds in build_windows.ps1
* v11 build working on windows and linux
* switch to cuda v12.8 not JIT
* Set CUDA compression to size
* enhance manual install linux docs
The preset CMAKE_HIP_FLAGS isn't getting used on Windows.
This passes the parallel flag in through the C/CXX flags, along
with suppression for some log spew warnings to quiet down the build.
* Re-remove cuda v11
Revert the revert - drop v11 support requiring drivers newer than Feb 23
This reverts commit c6bcdc4223.
* Simplify layout
With only one version of the GPU libraries, we can simplify things down somewhat. (Jetsons still require special handling)
* distinct sbsa variant for linux arm64
This avoids accidentally trying to load the sbsa cuda libraries on
a jetson system which results in crashes.
* temporary prevent rocm+cuda mixed loading
This reduces the size of our Windows installer payloads by ~256M by dropping
support for nvidia drivers older than Feb 2023. Hardware support is unchanged.
Linux default bundle sizes are reduced by ~600M to 1G.
* Bump cuda and rocm versions
Update ROCm to linux:6.3 win:6.2 and CUDA v12 to 12.8.
Yum has some silent failure modes, so largely switch to dnf.
* Fix windows build script
clang outputs are faster. we were previously building with clang via gcc
wrapper in cgo but this was missed during the build updates so there was
a drop in performance
set owner and group when building the linux tarball so extracted files
are consistent. this is the behaviour of release tarballs in version
0.5.7 and lower
ollama requires vcruntime140_1.dll which isn't found on 2019. previously
the job used the windows runner (2019) but it explicitly installs
2022 to build the app. since the sign job doesn't actually build
anything, it can use the windows-2022 runner instead.
* add build to .dockerignore
* test: only build one arch
* add build to .gitignore
* fix ccache path
* filter amdgpu targets
* only filter if autodetecting
* Don't clobber gpu list for default runner
This ensures the GPU specific environment variables are set properly
* explicitly set CXX compiler for HIP
* Update build_windows.ps1
This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset.
* build: add ollama subdir
* add .git to .dockerignore
* docs: update development.md
* update build_darwin.sh
* remove unused scripts
* llm: add cwd and build/lib/ollama to library paths
* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS
* add additional cmake output vars for msvc
* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12
* remove unncessary filepath.Dir, cleanup
* add hardware-specific directory to path
* use absolute server path
* build: linux arm
* cmake install targets
* remove unused files
* ml: visit each library path once
* build: skip cpu variants on arm
* build: install cpu targets
* build: fix workflow
* shorter names
* fix rocblas install
* docs: clean up development.md
* consistent build dir removal in development.md
* silence -Wimplicit-function-declaration build warnings in ggml-cpu
* update readme
* update development readme
* llm: update library lookup logic now that there is one runner (#8587)
* tweak development.md
* update docs
* add windows cuda/rocm tests
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
upload-artifacts strips off leading common paths so when
the ./build/ artifacts were removed, the ./dist/windows-amd64
prefix became common and was stripped, making the
later download-artifacts place them in the wrong location
* llama: wire up builtin runner
This adds a new entrypoint into the ollama CLI to run the cgo built runner.
On Mac arm64, this will have GPU support, but on all other platforms it will
be the lowest common denominator CPU build. After we fully transition
to the new Go runners more tech-debt can be removed and we can stop building
the "default" runner via make and rely on the builtin always.
* build: Make target improvements
Add a few new targets and help for building locally.
This also adjusts the runner lookup to favor local builds, then
runners relative to the executable, and finally payloads.
* Support customized CPU flags for runners
This implements a simplified custom CPU flags pattern for the runners.
When built without overrides, the runner name contains the vector flag
we check for (AVX) to ensure we don't try to run on unsupported systems
and crash. If the user builds a customized set, we omit the naming
scheme and don't check for compatibility. This avoids checking
requirements at runtime, so that logic has been removed as well. This
can be used to build GPU runners with no vector flags, or CPU/GPU
runners with additional flags (e.g. AVX512) enabled.
* Use relative paths
If the user checks out the repo in a path that contains spaces, make gets
really confused so use relative paths for everything in-repo to avoid breakage.
* Remove payloads from main binary
* install: clean up prior libraries
This removes support for v0.3.6 and older versions (before the tar bundle)
and ensures we clean up prior libraries before extracting the bundle(s).
Without this change, runners and dependent libraries could leak when we
update and lead to subtle runtime errors.
This leverages caching, and some reduced installer scope to try
to speed up builds. It also tidies up some windows build logic
that was only relevant for the older generate/cmake builds.
This will no longer error if built with regular gcc on windows. To help
triage issues that may come in related to different compilers, the runner now
reports the compier used by cgo.